Wednesday, January 30, 2019

The Way of the Table - My House Rules

                Greg Barry -   Dungeon Master

1:  Initiative
·        settled by 1D6, one for the party, one for the opponents
·        Ties occur Simultaneously

2: Casting Time
·        For the most part, any casting time longer than 3 segments happen at the end of the round and any longer than 7 Segments happen the beginning of the next round if they win initiative.

3: Ability Checks
·        Any Checks against Stats will be made by 4D6, you must roll under your stat to succeed, dice will be added or subtracted based on the complexity of the goal

4: Magic user can Detect, and read magic instantaneously, no spells needed for this

5: If you roll a natural 20, reroll
1  -  5
Normal Damage
6  -  10
Max Damage
11-15
Double Damage
16 - 19
Triple all Damage
20
Death blow  -  Enemy  reduces PCs to Zero HP


I have revised this section, it was a bit too player friendly (3/22/19)

6:  If you roll a natural 1, reroll
20
No Penalty
15-19
Loss the next attack
11-14
Lost Weapon, can recover weapon, free attack on you
3-10
Lost Weapon, free attack on you, may not find weapon (25 %)
2
Weapon Broke, save for magic weapon
1  
Hit Party Member  for Max Damage



From The Dungeon Master's Guide, 1st Edition

“It is the spirit of the game, not the letter of the rules, which is important. Never hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, if it goes against the obvious intent of the game.... You are creator and final arbiter. 
By ordering things as they should be, the game as a whole first, your campaign next, and your participants thereafter, you will be playing ADVANCED DUNGEONS & DRAGONS as it was meant to be.”


Thursday, January 3, 2019

GaryCon 2019, My Schedule


With my Schedule of games that I am running completed, now to finish the cheap seats


The Greg Barry Invitational Drunken Dungeon Master Challenge -                  Survey is completed for players. 

Monty Python Fluxx Tournament - working on Prize support

AAAAAHHHHH - 
                           Adventure is completed and ready to run

Dangerous Journeys  - The Hour of the Wolf - 
                                    Completed,  

Donner Dinner Party, 
                                     Board Game

Foo-Fuu TOON… Catch that Bird - 
                 Completed, working on additional TOON Characters

PIZZATOON / Toona Beach Blanket Jam Jivin' Party - 
                Completed, working on additional TOON Characters

Sparkle*Kitty Nights by Breaking Games 
                                                                 Card Game
The Pirates of Dark Water, the Lost Episodes - 
                                  Printing and Play testing


Now that my schedule is the way I wanted it... time to get back to marketing my games

There are 2  Games I am worried about, First is the Dangerous Journeys game. This is the game I always wanted to write for AD&D 1st Edition but it never felt I could do it in the System without losing some of the credibility of the game the way I wanted it.  I did not get any players at Thursday, 9:00 AM at the Last GaryCon and was asked to run it at the next one I attend... So hopefully 6 PM is the magic hours for me

There are very few games that I would call my Masterpieces... here is the List

AAAAHhhh

So you think You have an Attitude? (Part one and two)

Entrance to Classarri

PizzaTOON

Hour of the Wolf (Dangerous Journeys) 

These are games that define my style and influences

I try to bring the best games that I can to GaryCon 


I think the Pirates of Dark Water game is a really good look at something I enjoyed. The game play is fair and balanced and players have a say in the making of the characters