Showing posts with label Gygax. Show all posts
Showing posts with label Gygax. Show all posts

Tuesday, June 14, 2022

Heading To PhoenixCon 2022 !!

UPDATED June 14, 2022

Pen by Savage Creations

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The image below is from Last August in Wisconsin and signifies what I will miss most going forward when I go to Wisconsin... My Friend Colter will be missing at all the Conventions I attend in Wisconsin

 



Greg and Colter

My Next convention I am going to is 

PHOENIXCON in APPLETON WISCONSIN

I opted out of GaryCon.  

--------

April 2022


I will be back in July for PhoenixCon. That will be strange to attend without "Greg's Friend".

As much as I am looking forward to going, I am dreading going, but BADGE #1 will be there  



I will be attending with another from our Tuesday Dragonscales game and it will be his first convention


 
SO, at the Next PhoenixCon I intend to run a few games during the con

(Not listed in order or any Timeslot)


The Colter Mathby Memorial Drunken Dungeon Master Challenge

A super secret game that will be amazing. Armed with one page of notes and a POORLY drawn map, I'll improvise on the spot. System - Dragonscales RPG. novices welcome Email gmbarry@msn.com for the character creation Bring a full deck of cards with Jokers

Note: This may not be the greatest game, but it will be the most entertaining...
(Drunken Dungeon Master is a title and may or may not be true based on the previous game, also I reserve the right to have no more than 2 pages of notes, typed big enough to read while consuming Spotted Cow)

 


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DragonScales RPG:  

The Demon Chronicles 1 and 2 

A series of games where the player will encounter beings from another place who threaten the entire world. these are not your stereotypical Demons, but the Lore has provided no other names for them. 

Part 1: You have by Hired once again by Murkie to find an item, he pays well and has always had some work for you. This time, you have to travel to find the item. Characters will be provided. No experience needed Bring a deck of cards with Jokers

Part 2: At the Great Library in Concord, several clues were found, the Team decides which one to follow for Part 2 Characters will be provided. No experience needed Bring a deck of cards with Jokers



ConGames: Maidens of the Desert - AD&D 1st Edition

Explore the Suel Empire that crumbled 3 centuries ago with a map that recently resurfaced with its location in the Sea of Dust
 
8 Characters of Level 15-18, Using standard classes (PH and UA). Poorly done pregens will be provided so please bring your own

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AD&D - So you think you have an Attitude!

AD&D 1st Edition

Only Dwarves need apply... 13th-15th level... bring your own or be issued a generic.... The followers of the God of Attitude and Drink are sent on a quest for the Ultimate Ale.
Beginners welcome.
Age 13+ please.
Pregenerated characters provided are lame

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PIZZATOON

The Players at the convention ordered buncha Pizza.. be the first to deliver them and get the prize...   Pregen x Provided or bring your own


All my games have twists and turns. I strive to put on a great game that moves along


I look forward to the Con with dread and a Hyper anticipation from building on such a great time last year.  From finding an appropriate way to honor my friend to making new connections. 






CON GAMES KICKSTARTER Update

Even though my Con Games Kickstarter was effectively KILLED by covid, I am not able to promote it at Cons as I have in the past. If I can build up my brand, I may pursue it down the road


Wednesday, September 15, 2021

What elements does it take for someone to be a good DM/Game master?

Decide to revisit this today. 09/15/2021 

This is not advice for the NEW Dungeon or Game master. This assumes you are already running games and looking to get better that the Craft






I have been a Dungeon Master since I was 12 and have honed my skills over the years and have gone through the usual phases:

1: Beginner, clunky and the dungeons were all about fighting, no sense of placement, treasure was           haphazard and rolled on charts  ...
....Every game starts in a tavern

2: Me against the players - Player kills was valued and you threw random monsters at players
 ..Every game starts in a tavern

3: Monty Haul -  You now gave out tons of treasure and regularly fought gods  
..Every game starts in a tavern

4: Adventure over random dungeons - You begin to put thought into the adventure as a whole 
    ..Every game starts in a tavern

5: Building a world - you have a great handle on the rules, you now try to challenge the players rather than kill them. Death happens but it is random
..Every game starts in a tavern 

6: It is not about the combat.. you go to great lengths to drop clues and puzzles into the game. Role playing playing and interactions become just as valuable as slaying monsters
..Every game starts differently

7: Design Junkie - You have all the tools to write adventures for any level and genre. You now are comfortable running games for any group of players. People start to invite you to run games for their group 
..Every game starts Differently

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SO, now for the skills needed to excel at running Dungeons and Dragons and any other Game systems

I am going to break this down into 3 areas..  Skills, Practicals, and Game Time Tips
===============================================================
1 - SKILLS

First, you have to love to read. This is the foundation above all else. If reading is not your thing, do not try to run any games



Second, the ability to soak in material, I am referring to Memory and recall... Reading is good, but if you have to go back to look up anything or read a passage a few times during the game, you bog down the game.

I have been blessed with a wicked Memory.. I can tell you details about where and how we met.. plus facts on any range of subjects. I retain about 90% of what I read or see

Watch lots of movies, does not matter what genre and time the movie was made. This especially helps in timing and suspense during the game. Knowing when and where to use these is crucial

Improvisational skills:  You will need to react and redirect as needed and plans always shift

Creativity... players want something they have not seen before... it needs to be different or appear different

Balance... being able to use rules and set what is occurring, having a logical interpretation of the rules as needed

A Firm hand when needed, not allowing someone to be a rules lawyer if they are disrupting the flow of the game and at the same time allow creativity


From The Dungeon Master's Guide, 1st Edition

“It is the spirit of the game, not the letter of the rules, which is important. Never hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, if it goes against the obvious intent of the game.... You are creator and final arbiter. 

By ordering things as they should be, the game as a whole first, your campaign next, and your participants thereafter, you will be playing ADVANCED DUNGEONS & DRAGONS as it was meant to be.”

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2 - Practicals
  • Be organized
  • Bring Extra Pencils
  • Bring Extra Dice
  • Bring note pads
  • have all you notes and handouts ready and accessible
  • Separate table for Roleplaying and for miniatures if possible
I find that if the players are on your side from the beginning, they will accept anything you throw at them or do to them. If I am running a Role Playing intense game, then I usually reserve killing for a bone headed move... 

I have no qualms about killing players, I prefer providing a tough challenge where they may be killed...Players stupidity is the leading cause of death in my games

During the Game
  • Know the Material !!!
  • Be Organized
  • Be Energized
  • Dig deep, be unique
  • Don't be afraid to try it
  • Don't Dream It, BE IT !!!!!


The more you bring the game to life, the better your players will respond. I use lots of different vocals and hand gestures... many people can attest to my horrible Jamaican accent and my equally well done other accents... 


Game flow is important, anything that stops the action or pauses for too long is not helping the players to enjoy the game




3 - GAME TIME !!!

Know your setting:
Have an idea what you are trying to do with each session. Don't be afraid to end at a logical point or where a major clue was give so they can ponder it.

Understand the dice rolls for the game you are playing, or other systems such as playing cards
Many systems use different dice or only a few dice or only one kind of dice like D10s or D6s

Information for one or 2 or a group of players should not be given at the table, if the party splits up do not feel like everyone has to overhear every conversation...  let the players decide what they want to share. Sounds contradictory from other advice I have given, but players can use the time to use the bathroom, get drinks and relax.

Always throw a surprise in there,

  • I like to make players make a random saving throw for no reason.. 
  • Say "Wow, they actually triggered that" and then roll a hefty handful of the same sided dice, preferably D8s
  • Point at a player and say, remember this number, give them a random number and never mention it again
  • mumble and roll dice, then count off the players at the table, stopping at the one you rolled. Ask them for their character sheet, do not explain anything, just make a check next a to a random item or write it down. 
  • Pick up a handful of dice, roll them, then ask everyone for a saving throw, then say "nevermind, it was another corridor"



The goal of a seasoned Game master is to keep the player guessing at what is coming, even if they know what they think is coming




I have gotten so much better at my craft since 1992














Wednesday, September 1, 2021

The Art of Dungeon Mastering at Conventions

Practical Advice for experienced 
Dungeon Masters and Game Masters



Running games at conventions is completely different then running your weekly game. Your weekly game will allow for players to go and do something not planned for, they have more options in the decisions

Here are the top item you need to consider when running a Convention game


  • Is your Adventure unique
  • Is it straight forward (A to B, B to C) or flexible
  • Is the goal obtainable in the time frame
  • Are the Characters Pre Generated ? 
  • Do you have prepared sheets in case the player does not bring one
Every game I have run has been unique from the Search for the ultimate ale, to the Assassins game. I have play tested the games before hand and have a good expectation of time. I have games with each character personality and interaction listed and some bring your own where you have no idea... 

Game descriptions 
  • Does it entice players to play
  • Does it convey what player can expect
  • Does it set the goal, setting, or both
  • Is it Adult material, PG or Everyone

Everyone struggles with this, I can be the best thing ever written and you have 4 people at the table. For example, I went to a con (2015, it has been since 2004 that I attended a con) and ran a game that was highly popular at previous cons I attended. I used the same script I have used in the past 

AD&D- So you think you have an Attitude!
Only Dwarves need apply... 13th-15th level... bring your own or be issued a generic.... The followers of the God of Attitude and Drink are sent on a quest.
Beginners welcome.
Age 13+ please.
Pregenerated characters provided.



I actually have 7 people signed up but 4 of them bailed to play in other games.  This was one that was always talked about in previous conventions, People would come up to me by late Saturday night and ask me to run this for them. When i was doing conventions 2-3 times a year, I always filled my games in the first couple of days

AD&D- AAAAHHHH
Pregen Characters Provided... I promise a truly Epic adventure that will generate stories for you to tell in the tavern
This features some of the greatest concepts and Role Play that I have ever put together.  The characters provided are all high level
and saying anything further goes would ruin the integrity of the game.
Age 15+ please.

ONLY Pregenerated characters provided.

I consider this to be one of the best adventures ever written, but I wanted this to be mysterious... Everyone who has playing this has raved about it, it has never failed to be less than epic


Typical times for playing are: 
  • 2 Hours (Mini Slot)
  • 4 Hours (the typical amount of time)
  • 8 Hours (Double Slot)
I prefer 4 hour slots because I can run more games, typically, I do 2-4 games a day - 8 AM, 12 PM, 4 PM and 8 PM... sometimes a 12 AM.. .

Your Responsibilities as a DM / GM / Storyteller / Animator / Ombudsman
  • Be on time
  • Be organized
  • Bring Extra Pencils
  • Bring Extra Dice
  • Bring Additional Characters
  • Bring Character Sheets
  • Bring note pads
I try to plan as if someone is walking by and at the last moment decides to play. I do not lend dice easily but I keep 3 sets with me that are expendable and losing them is no issue (You will lose dice and gain dice at conventions if you run games, it just happens)

In Addition, I always try to do the following:
  • Have water and Ice Tea available at the table
  • Napkins, always needed
  • Gum or mints or packets of skittles
I find that if the players are on your side from the beginning, they will accept anything you throw at them or do to them. If I am running a Role Playing intense game, then I usually reserve killing for a bone headed move... 

I have no qualms about killing CHARACTERS, I prefer providing a tough challenge where they may be killed...

During the Game
  • Know the Material !!!
  • Be Organized
  • Be Energized
  • Dig deep, be unique
  • Don't be afraid to try it
  • Don't Dream It, BE IT !!!!!
The more you bring the game to life, the better your players will respond. I use lots of different vocals and hand gestures... many people can attest to my horrible Jamaican accent and my equally well done other accents... 

I have all my notes ready to go and it is a simple tear of a centimeter to hand it over...

Game flow is important, anything that stops the action or pauses for too long is not helping the players to enjoy the game

My goal has always been to have the most talked about game at the convention, if they are talking about it and people are standing around watching the show.. then I have done it.

If the players do something that truly amazes me, then i feel i have inspired them...


REMEMBER - It is all about the Players and the TPK


This was originally Published in August 2015... Minimum Updates have been made to the above

ADDENDUM:
With this being the time when everyone tries to give their take and posting blogs with similar titles to mine...  

I find them to be fluff pieces, tossing about names and thoughts but lacking substance and the Practical BS needed

Sunday, October 6, 2019

Advice from a Grey Beard on Attending a Convention

Updated 7/16/2021





Attending a Convention 
                                  Running Games at a Convention  
                                                                         Volunteering at a convention


Over the years I have been to numerous conventions and gatherings... I have always managed to make the most from being at Conventions...

I am going to break this up into a few different parts because the experience of Attending a Convention is vastly different than running games or organizing conventions

I have done online conventions as well and nothing compares to attending in person. 



The Following rules apply to every situation


  1. SHOWER EVERYDAY of the CON, more than once if needed
  2. USE DEODORANT
  3. Carry Spare T-Shirt, Deodorant and a travel Towel... Do a quick wipe and dry as needed and change the shirt
  4. Do not use any cologne, chances are you do not know how to apply it and someone next to you will get  NAUSEOUS 
  5. HAND SANITIZER - become very familiar with this, do not trust that others will be diligent 
  6. AVOID ANY KIND OF BODY SPRAY, including Body Washes and Soaps with Scent

      7.   IF YOU ARE SICK, STAY HOME... 
             Even a mild cold or illness can become severe with many people
               If you think you may be getting sick, wear a Surgical mask...  




               THINK of the people around you,
               we all put out money to attend, and sometimes things just do not work out


I also recommend starting a Immune booster 5-7 days before any convention... I have done Airborne and Emergen-C







-----------------------------------------


Managing your Stuff...

Here is what I found that works great, buy a rolling laptop bag and get a backpack with a Luggage strap or mount










The best part is you do not have to carry anything or watch how you turn around... 

_____________________________________________________________









Attending a Convention 


Attending is probably the most stress free way to go. All you have to do is:

Buy Tickets:  Check
Clear the date:  Check
Show Up: Check

Now if it is a gaming (RPG, Tabletop or Console) convention, you will need to register for games before you go, and you have to know your logistics as to where the games are so that you can try to avoid running from one end of the con to another to make your games

1.     Try to avoid back to back games that are not within 5           minutes of each other
2.     Try to avoid carrying too many things with you
3.     As player, I try to have: 
a.      Dice 
b.     A Rule book if needed
c.      Spare Character sheets or premade ones 

4.     Some General items to have should be       
a.      Tissues or napkins    
b.     Gum, cough drops, or candy
c.      Hand Sanitize
d.     Drink
e.    Portable chargers, more than one for redundancy





Traveling to and From a Convention, (staying on Site)
          
This takes a little planning.. but I have found the following to be invaluable

A: Bring a case of water with you per person

B: Twice as many shirts as you think you will need
C: Protein bars, carry with you, this will fill you and keep you going
D: Learn what the stores are in the area you are going to be at
         Bakery, Liquor Store, Walmart, Target... Just in case
E: plan on what you bring home (I always bring a case for Posters)


Updated 12/17/19
Part 1A - STAYING OFF SITE

Ok, no room at the Con Site, No Problem you just have to plan a bit.

As a Player, you can take the shuttle, may have a little wait, but you won't have to worry about Parking, just make sure you get over to the con about 40 minutes before your event in case of a wait on the shuttle. 

As a Game Master, I recommend you do not unpack your gaming stuff if you drove in, leave it in the Trunk or the back of the SUV. Organize what you need by day and game. That way it will be quick, I used 2 containers, one for books and one for your adventures. This allows you to get to your car and change out games / Dice / storage during the day

Drive over before 8:00 AM in order to get any Parking in the best lot. 

If you are playing in any games that end after Midnight, you will not be able to get a shuttle - Check to see when the Con's Shuttle Service Ends. 

Merchant Room - 












When you attend, it is best to have an idea of what you are spending and stay within a budget.
I try to think of what I might spend money on and then bring extra.
What I do look for at a con is something a bit different, so I look at the vendors and if I do not have it in my budget, I get their card and find out where I can see them next or order from them.

Be prepared for an unexpected purchase when you go. For Example, I had planned on playing in one game, talked my way into another game, enjoyed that game so much that I bought the rule book immediately after the game... shown below

Also bring items for Signatures if their are VIP at the con, Most RPG VIPs will sign anything for FREE, others such as at Comic cons, charge fees for Signatures and Pictures.

Signed By Margaret Weis, who produced the game system and played in the game I was in. 

PART 5 - Preplan and Manage Expectations

What I mean is, plan who you want to meet, what you want to have signed, and go in managing your expectations. 

My First GaryCon (8) was amazing, up until Saturday, That day really fell apart for me and only one game worked out. I was dreadfully in a subpar mood Saturday night.

My Next GC (10) was amazing, I went in with managed expectations, got into every game I wanted to and it exceeded what I had hoped for.  I was the Luckiest guy at GC10

Now I go with a list of things I want to get done and everything else is bonus

My List from GaryCon 11
1        Margaret Weis signature on latest book
2        Steve Jackson to sign my book and vinyl poster
3        Get a Signature for my Foster daughter From Joe Manganiello
4        Elmore print  - or Chromatic Kingdom poster print
5        Promote Bodhana
6        See as many friends as possible
Lets just say, I completed 1, 2, 3, 4 and lots of 6 by midday Thursday. 
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COMIC CONS
Comic Cons are a world by themselves, Utterly overpriced, over attended and very crowded.

For some of the bigger Comic Cons, you must get tickets in advance because the sell out (Hence the price gauging)  I attend very few of these simply because once you pay the $100 person, then you have to buy Autographs and Autograph packages.  Many of them have become just MONEY GRABS, sign and move on, no chat, no pics unless you have a Pic ticket...

If you can find a smaller one, with a one day ticket available for under $50, then go if you can...

You can find value at Comic Shows and Cons and sometimes, your favorite actor is just a few miles away

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Running Games at a Convention


Running game adds a whole new level to the con experience:  People are signing up to play in your games and want a really cool experience.  Plus you are giving back to the CON...

I started running games at cons because I only trust a few people to run games for me as a player.
it was my way to attend and have fun. Almost all CONS will waive the registration fee for the con. and when I first started attending, CONS sold games for 3 dollars and bought back the ticket from the Dungeon Master for 1 dollar.. I ran Lots of games at those CONS and spent a majority of my dollars in the dealer room.. mostly on dice and figures





Typical times for playing are: 
  • 2 Hours (Mini Slot)
  • 4 Hours (the typical amount of time)
  • 8 Hours (Double Slot)
I prefer 4 hour slots because I can run more games, typically, I do 2-4 games a day - 8 AM, 12 PM, 4 PM and 8 PM... sometimes a 12 AM.. .

Your Responsibilities as a DM / GM / Storyteller / Animator / Ombudsman
  • Be on time
  • Be organized
  • Bring Extra Pencils
  • Bring Extra Dice
  • Bring Additional Characters
  • Bring Character Sheets
  • Bring note pads
I try to plan as if someone is walking by and at the last moment decides to play. I do not lend dice easily but I keep 3 sets with me that are expendable and losing them is no issue (You will lose dice and gain dice at conventions if you run games, it just happens)

TABLE ORGANIZATION
I do not bring minis or terrain or any complicated props. I keep my footprint on the table as small as possible, most of the time, I never use a screen. I do keep my screen handy for charts and such if needed. I use a fully customizable 4 panel screen



This is my AD&D custom charts setup


In Addition, I always try to do the following:
  • Have water and Ice Tea available at the table
  • Napkins, always needed
  • Gum or mints or packets of skittles
I find that if the players are on your side from the beginning, they will accept anything you throw at them or do to them. If I am running a Role Playing intense game, then I usually reserve killing for a bone headed move... 

I have no qualms about killing players, I prefer providing a tough challenge where they may be killed...

During the Game
  • Know the Material !!!
  • Be Organized
  • Be Energized
  • Dig deep, be unique
  • Don't be afraid to try it
  • Don't Dream It, BE IT !!!!!
The more you bring the game to life, the better your players will respond. I use lots of different vocals and hand gestures... many people can attest to my horrible Jamaican accent and my equally well done other accents... 

I have all my notes ready to go and it is a simple tear of a centimeter to hand it over...

Game flow is important, anything that stops the action or pauses for too long is not helping the players to enjoy the game

My goal has always been to have the most talked about game at the convention, if they are talking about it and people are standing around watching the show.. then I have done it.
--------------------------------------

Volunteering at a convention

This is another way to enjoy the show without having to pay... I am horrible at this option.. Somehow most cons do not like the large glass of Jack and Coke I like to have while volunteering.. (hey, it's my playtime also) 



My favorite was working the Registration table Friday afternoon, first day of the con, we arrived early and unpacked the booze.. made a large stiff drink and went to the table, we checked people in and sold game tickets... 80% of the crowd knew me and I entertained them as we went about everything... 


Nowadays, you just cannot do things like that... but I implore you to use this option to save a few bucks for the Dealer room

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Demoing board games at Cons

This is a great option, I got a free pass to Pax Unplugged in 2018 and the following package for GenCon 2018

Hotel room next to the Convention center (4 people) 
Full Exhibitor pass 
Lunch money
8 games from the company I demo for
6 games from another demo I picked up
I ended up spending about 125 out of my pocket and 50 was for parking

Demoing and running games has given me a change to attend more cons and requests to demo other places and save hundreds if not, thousands, of dollars

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LINKS TO CONS AND EVENT GUIDES..
These are Cons I run games at, or attend with the exception of GenCon.. I only included that by default of my own doing

One of the better listings for Conventions and Con management software


EVENTBRITE
A lot of Cons register themselves using this tool making it easier to find all the information you need









Con for Old school gaming and new games, inspired to Celebrate the life well played - Gary E. Gygay, Co-Creator of Dungeons and Dragons




http://www.gencon.com/
Occurs Every August, massive RPG Gaming convention, the largest in the world, 2018 will be the 51st year