Wednesday, September 17, 2014

Creating adventures

So, I really love the challenge of creating a module and writing in general... 

One of the hardest challenges is to test your own Creativity and push it to the limits. Each module written for a convention was intended to be better, more creative than the previous one before it. I have created a few that were one adventure not designed to have a part 2 and then the really special ones decidedly got a part 2 and seldom a part 3. I also started the campaign module, designed for 8 hours of play and to have a new part at each Con I attended.

Ideas come from everywhere, I do not dismiss an Idea simply because it would be difficult

Here is a preview of one of my Convention games: AAAAHHHHH

Ideas could emerge form any where, and this one was really special. My Gaming group was watching Monty Python and the Holy Grail, specifically The Caves of Caerbannog scene.