So you want to make the LEAP from player to to Dungeon Master....
Here are some of the best tips you will ever find on becoming a Dungeon Master... Sure everyone has theories and think they know what they are doing, but most people are full of crap and useless BS
Am I going to make you the greatest DM ever.. No, but I will give you the tools needed to becoming one.
What qualifies me to write this? I have trained several dozens of DMs and would trust anyone of them to run any game system for me. I am picky about who I allow to run games for me after several bad experiences in games at Conventions.
It is an artform and anyone who tells you different is a moron.
First: The biggest secret is... Not everyone is going to like your game or style. It is OK, we all have different tastes and don't get upset if someone is not happy with you.
(Highlight to Reveal)
I use the Approved Myagi approach to teaching, you may not understand why you are doing something, but then it hits you with the Wax On / Wax Off moment of understanding. sometimes it takes a boot to the head, click below
NUMBER 1 (This assumes a new RPG system)
Gather a friend or 2, and make characters.. does not matter what Class / race/ or anything else... The point is to learn how to make them
NUMBER 2 - Run some combat
Pick 1 dozen Monsters of low level, then run a dozen combats with the new characters. This will give you a good understanding of the mechanics and flow of combat. When you have finished with the dozen, you will have learned what works for you and what does not. try to be as descriptive as possible and detailed about where the hits landed and what they did
NUMBER 3 - Go to the Tavern
Have them enter the tavern and try to find a piece of information on someone or something, or hire someone. This is a prime role playing exercise. Use different attitudes and accents and try to have everyone react differently toward the characters
NUMBER 4 - Run a small adventure
Have them travel to a cave with no more than 10 Rooms and 4 encounters. Give them just enough treasure and small item or 2 of magic.
NUMBER 5 - Save all discussion until after the game
Do not allow players to argue any rulings during the game, if there is a point of contention, move on and discuss it after the game session and agree how to handle the same thing going forward. It does not do anyone any good to hash out rulings during the game and every should be adult enough to to accept it and move on.
(Rules Lawyering 101)
NUMBER 6 - Ditch the Script
NUMBER 7 - Tips
- You do not get better by watching
- When you see something that is cool, make a note, use it later
- You are the manager of Time and Pacing
- Play with Experienced Dungeons Masters, ask questions after the game
- Invite experienced Dungeon Masters to play in your games and give you feedback
- Read, cannot stress this enough.. The more you read, the more you will get ideas to use
- Watch Movies, pay attention to accents and try them
- Go Outside on an adventure, get a sense of terrain.
The goal of a seasoned Game master is to keep the player guessing at what is coming, even if they know what they think is coming
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Additional information can be found at the following Blog post:
Expanding your DM/ GM Skillset
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